Although the aboriginal computer amateur appeared in the 1950s,2 they were based about agent displays, not analog video. It was not until 1972 that Magnavox appear the aboriginal home video bold animate which could be affiliated to a TV set—the Magnavox Odyssey, invented by Ralph H. Baer. The Odyssey was initially alone moderately successful, and it was not until Atari's arcade bold Pong affected video games, that the accessible began to booty added apprehension of the arising industry. By the autumn of 1975 Magnavox, accedence to the acceptance of Pong, annulled the Odyssey and appear a scaled bottomward adaptation that alone played Pong and hockey, the Odyssey 100. A second, "higher end" console, the Odyssey 200, was appear with the 100 and added onscreen scoring, up to four players, and a third game—Smash. Almost accompanying appear with Atari's own home Pong animate through Sears, these consoles jump-started the customer market. As with the arcade market, the home bazaar was anon abounding by committed consoles that played simple pong and pong-derived games.